Create custom pieces here. They're saved to your library and become available when you build a set.
Values ?Engine values (MG / EG) in centipawns (pawn ≈ 126). MG = middlegame, EG = endgame. The small Value field is just a rough 1–9 display scale.
Piece
MG
EG
Pawn
126
208
Knight
781
854
Bishop
825
915
Rook
1276
1380
Queen
2538
2682
Calibrated fairy pieces (this project)
Princess Q2
1250
1420
Cross DH
810
890
Cannon
850
730
Duchess BNW
2540
2630
Archbishop BN
2100
2200
Chancellor RN
2250
2400
Nightrider NN
1400
1300
Amazon QN
3300
3500
Build a set
Start from the traditional back rank, then swap in your custom pieces. This becomes one set with all traditional pieces plus your customs.
a b c d e f g h
Piece Benchmark
?Two modes Strength — plays your army vs a traditional army at the piece's current values; reports win rate + Elo. Answers "is my army stronger?" Calibrate — sweeps MG/EG values for one piece to find the value that makes it balanced (≈50%) against the piece it replaces.
Plays a custom army vs a traditional army and reports how the replacement scores (win rate + Elo).
Sweeps a grid of MG/EG values for one custom piece (relative to the piece it replaces) and finds where the match sits near 50% — the balanced value. Click a heatmap cell, then “Apply to piece”.
Reference base:
MG
EG
Results?Reading results Score = wins + ½·draws, from the custom side's view: 50% = balanced, above 50% = custom favoured. Elo converts score to a rating gap (positive favours custom). CI = 95% bootstrap confidence range. In calibration, each heatmap cell is one MG/EG pair — aim for a stable green region near 50%, not one lucky cell.